For players

Play more, organise less

MeetYourMatch plans to launch in two London locations. Wanting to play is rarely the problem; finding the right people, a place and a time is the gap it is built to close.

Compatible playersSomewhere to playA regular circle

Needs and benefits

More good games, with less of the organising

MeetYourMatch is planned around the moments that usually stop a game before it starts — and the reasons you want to play again.

Discovery & coordination

Make the game happen

Getting four people to one table takes a week of messages.

You say what you want to play and roughly when — we assemble the rest.

Player matching

Find people at your level

Games are either far too easy or over in ten minutes.

You are matched on level, free hours and why you play, so the game is worth playing for everyone.

Communities & regular play

Meet through something you enjoy

You would like to meet more people, but not at another networking night.

A game is an easy reason to meet: shared interest first, conversation follows.

Social play, leagues & tournaments

Play your way

You want a relaxed evening, not a tournament.

Sociable and competitive play are both first-class. Nothing nudges you towards either.

Confirmation & fair results

See your progress clearly

You never quite know whether you are improving.

Each game has its own rating, kept apart from how reliably you turn up, so progress means something.

Communities & reconnecting

Build a regular circle

Good games happen once and then never again.

Keep the people you enjoyed and turn them into a standing night.

The journey

From “we should play sometime” to a game

Booking and coordination are the supporting work. The point is the game, and the next one.

  1. 01

    Choose what, when, where and how

    A game, a rough time, a part of London, and the kind of play you are after.

  2. 02

    Meet compatible people at a suitable place

    Players whose level, availability and intent fit yours, at a venue set up for that game.

  3. 03

    Play, confirm and reconnect

    The game happens in person. The people who played confirm the result, and you keep the ones worth playing again.

How it works, in more detail

Who it is for

Three ways people would use it

Illustrative use cases · not real people
AB

Aisha Bello

Islington, London

New to the network Sociable
New to London

Knows a handful of people and plays a bit of pool. Wants a low-pressure evening where the same faces turn up.

Coordination · communities · recurring play

LO

Liam O'Donnell

Chelsea, London

Same night weekly Casual
The casual regular

Plays table tennis most weeks with whoever is free. Wants the organising to stop being their job.

Matching · places and equipment readiness

EM

Elena Marchetti

Wembley Park, London

Rated ladder Competitive
The competitive improver

Wants darts opponents a shade stronger, results that count and a ladder that reflects real play.

Fair results · leagues and tournaments

Your profile

One identity, three separate measures

Your profile keeps three things apart: skill (how well you play each game), confidence (how much evidence sits behind that estimate) and reliability (whether you turn up). They are never blended into one score.

A number, in each game's own units

Skill estimate

One number per game, never a single universal ladder. Hidden until the third eligible confirmed match.

A percentage, per game

Rating confidence

How much evidence sits behind the estimate. What the percentage promises is still being calibrated.

Words only, one per profile

Match reliability

Turning up, not playing well. Five plain labels, shared across all ten games. It never moves a skill number.

Trust & fair play

What it would cost

A coordination fee, £4.50 on average

The MeetYourMatch service fee covers matchmaking and booking coordination. Each player pays their own. The approved assumption is an average of £4.50 per player per game; actual per-game and per-city rates are still to be set, and the amounts shown here are illustrative demo prices. Anything the venue charges — table or court time, any minimum spend — is separate from this fee.

Demo price: £4.50 average per player per gameVenue charges paid to the venue
How the pricing assumption was set